Angus <Dwarven Mortar Team>
This NPC can be found in Dun Morogh (1).
SmartAI
| # | Event | Action |
|---|---|---|
| 0 | Data field #1 is set to 0 | self becomes Grid active. |
| 1 | After Event #0 | Walk on waypoint path #10610. |
| 2 | After Event #1 | Play Sound #6598 to all players in sight. |
| 3 | Reaching waypoint #4 on path #10610 | Pause waypoint path for 4.17 minutes. |
| 4 | After Event #3 | Call Timed Actionlist #1061000. Updates out of combat. |
| 5 | Data field #2 is set to 0 | Move to Point #0 at world coordinates. |
| 6 | Data field #3 is set to 0 | West (268 degrees). |
| 7 | Reaching waypoint #4 on path #10610 | Southwest (234 degrees). |
| # | Event | Action |
|---|---|---|
| 0 | Instantly | 0 is stored in data field #2 of closest alive Spotter Klemmy within 100m. |
| 1 | Instantly | 0 is stored in data field #2 of closest alive Shorty within 100m. |
| 2 | Instantly | 0 is stored in data field #2 of closest alive Rifleman Wheeler within 100m. |
| 3 | Instantly | 0 is stored in data field #2 of closest alive Rifleman Middlecamp within 100m. |
| 4 | Instantly | 0 is stored in data field #2 of closest alive Hegnar Rumbleshot within 100m. |
| 5 | After 5 seconds | closest alive Rifleman Middlecamp within 100m says TextGroup #0 to invoker. Rifleman Middlecamp picks the orc target... |
| 6 | After 3 seconds | 0 is stored in data field #3 of closest alive Rifleman Middlecamp within 50m. |
| 7 | After 2 seconds | closest alive Rifleman Middlecamp within 100m says TextGroup #1 to invoker. Rifleman Middlecamp misses... |
| 8 | After 4 seconds | closest alive Rifleman Middlecamp within 100m says TextGroup #2 to invoker. Rifleman Middlecamp takes a more careful aim... |
| 9 | After 2 seconds | 0 is stored in data field #4 of closest alive Rifleman Middlecamp within 50m. |
| 10 | After 2 seconds | closest alive Rifleman Middlecamp within 100m says TextGroup #3 to invoker. Rifleman Middlecamp misses again... |
| 11 | After 2 seconds | 0 is stored in data field #5 of closest alive Rifleman Middlecamp within 50m. |
| 12 | After 1 second | Emote #-5 ONESHOT_EXCLAMATION(DNR) to closest alive Rifleman Middlecamp within 100m. |
| 13 | After 1 second | Emote #-11 ONESHOT_LAUGH to closest alive Rifleman Wheeler within 100m. |
| 14 | After 1 second | Emote #-274 ONESHOT_NO(DNR) to closest alive Shorty within 100m. |
| 15 | Instantly | Emote #-274 ONESHOT_NO(DNR) to self. |
| 16 | After 1 second | 0 is stored in data field #6 of closest alive Rifleman Middlecamp within 50m. |
| 17 | After 1 second | closest alive Rifleman Wheeler within 100m says TextGroup #0 to invoker. Rifleman Wheeler casually points at the orc target... |
| 18 | After 4 seconds | 0 is stored in data field #3 of closest alive Rifleman Wheeler within 50m. |
| 19 | After 2 seconds | closest alive Rifleman Wheeler within 100m says TextGroup #1 to invoker. Rifleman Wheeler hits! |
| 20 | After 2 seconds | 0 is stored in data field #4 of closest alive Rifleman Wheeler within 50m. |
| 21 | After 1 second | Emote #-25 ONESHOT_POINT(DNR) to closest alive Rifleman Wheeler within 50m. |
| 22 | Instantly | Play Sound #6249 to all players in sight. |
| 23 | After 2 seconds | Emote #-21 ONESHOT_APPLAUD to self. |
| 24 | After 1 second | Emote #-21 ONESHOT_APPLAUD to closest alive Shorty within 100m. |
| 25 | Instantly | Emote #-23 ONESHOT_FLEX to closest alive Rifleman Wheeler within 100m. |
| 26 | After 2 seconds | 0 is stored in data field #5 of closest alive Rifleman Wheeler within 50m. |
| 27 | After 3 seconds | closest alive Rifleman Middlecamp within 100m says TextGroup #4 to invoker. Rifleman Middlecamp takes aim at the bottles... |
| 28 | After 2 seconds | 0 is stored in data field #7 of closest alive Rifleman Middlecamp within 50m. |
| 29 | After 2 seconds | closest alive Rifleman Middlecamp within 100m says TextGroup #5 to invoker. Rifleman Middlecamp misses... |
| 30 | After 2 seconds | Emote #-20 ONESHOT_BEG to closest alive Rifleman Middlecamp within 100m. |
| 31 | Instantly | 0 is stored in data field #6 of closest alive Rifleman Wheeler within 50m. |
| 32 | After 1 second | Emote #-6 ONESHOT_QUESTION to closest alive Rifleman Wheeler within 100m. |
| 33 | Instantly | Play Sound #6248 to all players in sight. |
| 34 | After 3 seconds | 0 is stored in data field #7 of closest alive Rifleman Wheeler within 50m. |
| 35 | Instantly | closest alive Rifleman Middlecamp within 100m says TextGroup #6 to invoker. Rifleman Middlecamp takes aim at the bottles again... |
| 36 | After 1 second | 0 is stored in data field #8 of closest alive Rifleman Middlecamp within 50m. |
| 38 | Instantly | closest alive Rifleman Middlecamp within 100m says TextGroup #7 to invoker. Rifleman Middlecamp misses again... |
| 40 | Instantly | closest alive Rifleman Wheeler within 100m says TextGroup #2 to invoker. Rifleman Wheeler quickly shoots the middle target dead center... |
| 41 | After 2 seconds | 0 is stored in data field #8 of closest alive Rifleman Wheeler within 50m. |
| 42 | After 2 seconds | closest alive Rifleman Wheeler within 100m says TextGroup #3 to invoker. Rifleman Wheeler then takes aim at the bottles... |
| 43 | After 2 seconds | 0 is stored in data field #9 of closest alive Rifleman Wheeler within 50m. |
| 44 | After 2 seconds | closest alive Rifleman Wheeler within 100m says TextGroup #4 to invoker. Rifleman Wheeler only hits the side of the box! |
| 45 | After 1 second | 0 is stored in data field #10 of closest alive Rifleman Wheeler within 50m. |
| 46 | After 1 second | Emote #-5 ONESHOT_EXCLAMATION(DNR) to closest alive Rifleman Wheeler within 100m. |
| 47 | Instantly | 0 is stored in data field #9 of closest alive Rifleman Middlecamp within 50m. |
| 48 | After 2 seconds | Emote #-25 ONESHOT_POINT(DNR) to closest alive Rifleman Middlecamp within 100m. |
| 59 | After 2 seconds | Emote #-11 ONESHOT_LAUGH to closest alive Rifleman Middlecamp within 100m. |
| 60 | After 3 seconds | 0 is stored in data field #10 of closest alive Rifleman Wheeler within 50m. |
| 61 | Instantly | 0 is stored in data field #11 of closest alive Rifleman Wheeler within 50m. |
| 62 | After 2 seconds | closest alive Rifleman Middlecamp within 100m says TextGroup #8 to invoker. Rifleman Middlecamp quickly shoots the orc dummy... |
| 63 | Instantly | Play Sound #6250 to all players in sight. |
| 64 | Instantly | 0 is stored in data field #11 of closest alive Rifleman Middlecamp within 50m. |
| 65 | After 3 seconds | closest alive Rifleman Middlecamp within 100m says TextGroup #9 to invoker. Rifleman Middlecamp turns to the paper target... |
| 66 | Instantly | Play Sound #6250 to all players in sight. |
| 67 | Instantly | 0 is stored in data field #12 of closest alive Rifleman Middlecamp within 50m. |
| 68 | After 3 seconds | closest alive Rifleman Middlecamp within 100m says TextGroup #10 to invoker. Rifleman Middlecamp shoots from the hip at the bottles... |
| 69 | Instantly | Play Sound #6250 to all players in sight. |
| 70 | Instantly | 0 is stored in data field #13 of closest alive Rifleman Middlecamp within 50m. |
| 71 | Instantly | Emote #-71 ONESHOT_CHEER_NOSHEATHE to closest alive Rifleman Middlecamp within 100m. |
| 72 | Instantly | Play Sound #6246 to all players in sight. |
| 73 | After 3 seconds | 0 is stored in data field #14 of closest alive Rifleman Middlecamp within 50m. |
| 74 | After 1 second | 0 is stored in data field #12 of closest alive Rifleman Wheeler within 50m. |
| 75 | After 1 second | Emote #-2 ONESHOT_BOW to closest alive Rifleman Middlecamp within 100m. |
| 76 | Instantly | Emote #-21 ONESHOT_APPLAUD to closest alive Rifleman Wheeler within 100m. |
| 77 | After 4 seconds | 0 is stored in data field #15 of closest alive Rifleman Middlecamp within 50m. |
| 78 | Instantly | 0 is stored in data field #13 of closest alive Rifleman Wheeler within 50m. |
| 79 | Instantly | 0 is stored in data field #3 of closest alive Shorty within 50m. |
| 80 | Instantly | South (196 degrees). |
| 81 | After 2 seconds | Emote #-4 ONESHOT_CHEER(DNR) to self. |
| 82 | Instantly | Emote #-4 ONESHOT_CHEER(DNR) to closest alive Shorty within 100m. |
| 83 | Instantly | Play Sound #6256 to all players in sight. |
| 84 | Instantly | 0 is stored in data field #3 of closest alive Spotter Klemmy within 100m. |
| 85 | After 10 seconds | Cast Target Dummy - Event 001; Triggered at world coordinates. |
| 86 | After 3 seconds | 0 is stored in data field #4 of closest alive Spotter Klemmy within 100m. |
| 87 | After 3 seconds | 0 is stored in data field #5 of closest alive Spotter Klemmy within 100m. |
| 88 | After 2 seconds | Emote #-3 ONESHOT_WAVE(DNR) to closest alive Spotter Klemmy within 100m. |
| 89 | Instantly | 0 is stored in data field #4 of closest alive Shorty within 50m. |
| 90 | After 1 second | 0 is stored in data field #6 of closest alive Spotter Klemmy within 100m. |
| 91 | After 1 second | Emote #-16 ONESHOT_KNEEL to closest alive Shorty within 100m. |
| 92 | After 1 second | Emote #-69 STATE_USESTANDING to closest alive Shorty within 100m. |
| 93 | After 1 second | End emote state. |
| 94 | After 2 seconds | 0 is stored in data field #5 of closest alive Shorty within 50m. |
| 95 | After 1 second | 0 is stored in data field #16 of closest alive Rifleman Middlecamp within 50m. |
| 96 | Instantly | 0 is stored in data field #14 of closest alive Rifleman Wheeler within 50m. |
| 97 | Instantly | Emote #-25 ONESHOT_POINT(DNR) to self. |
| 98 | After 1 second | 0 is stored in data field #6 of closest alive Shorty within 50m. |
| 99 | After 2 seconds | Play Sound #7316 to all players in sight. |
| 100 | After 2 seconds | 0 is stored in data field #7 of closest alive Shorty within 50m. |
| 101 | Instantly | closest alive Mortar Team Target Dummy within 200m dies! |
| 102 | After 3 seconds | Emote #-17 ONESHOT_KISS to closest alive Shorty within 100m. |
| 103 | After 3 seconds | 0 is stored in data field #8 of closest alive Shorty within 50m. |
| 104 | Instantly | 0 is stored in data field #8 of closest alive Spotter Klemmy within 100m. |
| 105 | Instantly | Emote #-1 ONESHOT_TALK(DNR) to self. |
| 106 | Instantly | Play Sound #6252 to all players in sight. |
| 107 | After 1 second | Emote #-4 ONESHOT_CHEER(DNR) to closest alive Shorty within 100m. |
| 108 | After 3 seconds | 0 is stored in data field #9 of closest alive Shorty within 100m. |
| 109 | After 5 seconds | Cast Target Dummy - Event 001; Triggered at self. |
| 110 | After 2 seconds | 0 is stored in data field #10 of closest alive Spotter Klemmy within 100m. |
| 111 | After 2 seconds | 0 is stored in data field #11 of closest alive Spotter Klemmy within 100m. |
| 112 | After 2 seconds | Emote #-66 ONESHOT_SALUTE to closest alive Spotter Klemmy within 100m. |
| 113 | After 3 seconds | 0 is stored in data field #9 of closest alive Shorty within 100m. |
| 114 | After 2 seconds | 0 is stored in data field #12 of closest alive Spotter Klemmy within 100m. |
| 115 | Instantly | Emote #-25 ONESHOT_POINT(DNR) to closest alive Shorty within 100m. |
| 116 | After 2 seconds | Play Sound #6254 to all players in sight. |
| 117 | After 1 second | 0 is stored in data field #13 of closest alive Spotter Klemmy within 100m. |
| 118 | After 3 seconds | End emote state. |
| 119 | After 1 second | 0 is stored in data field #10 of closest alive Shorty within 100m. |
| 120 | After 1 second | Emote #-25 ONESHOT_POINT(DNR) to closest alive Shorty within 100m. |
| 121 | Instantly | Play Sound #6255 to all players in sight. |
| 122 | After 1 second | 0 is stored in data field #6 of closest alive Shorty within 50m. |
| 123 | After 1 second | Play Sound #7316 to all players in sight. |
| 124 | After 1 second | 0 is stored in data field #7 of closest alive Shorty within 50m. |
| 125 | Instantly | closest alive Mortar Team Target Dummy within 200m dies! |
| 126 | After 1 second | 0 is stored in data field #9 of closest alive Shorty within 50m. |
| 127 | After 2 seconds | Emote #-25 ONESHOT_POINT(DNR) to closest alive Shorty within 100m. |
| 128 | Instantly | Play Sound #6251 to all players in sight. |
| 129 | After 1 second | 0 is stored in data field #15 of closest alive Rifleman Middlecamp within 50m. |
| 130 | Instantly | 0 is stored in data field #8 of closest alive Spotter Klemmy within 100m. |
| 131 | After 1 second | 0 is stored in data field #13 of closest alive Rifleman Wheeler within 100m. |
| 132 | After 1 second | 0 is stored in data field #10 of closest alive Shorty within 100m. |
| 133 | Instantly | Emote #-4 ONESHOT_CHEER(DNR) to closest alive Rifleman Wheeler within 100m. |
| 134 | After 7 seconds | Cast Target Dummy - Event 001 at self. |
| 135 | After 1 second | 0 is stored in data field #10 of closest alive Spotter Klemmy within 100m. |
| 136 | After 1 second | 0 is stored in data field #11 of closest alive Spotter Klemmy within 100m. |
| 137 | After 2 seconds | 0 is stored in data field #6 of closest alive Shorty within 50m. |
| 138 | Instantly | Emote #-25 ONESHOT_POINT(DNR) to closest alive Spotter Klemmy within 100m. |
| 139 | After 1 second | Emote #-11 ONESHOT_LAUGH to closest alive Spotter Klemmy within 100m. |
| 140 | Instantly | Emote #-15 ONESHOT_ROAR(DNR) to closest alive Shorty within 100m. |
| 141 | Instantly | Emote #-5 ONESHOT_EXCLAMATION(DNR) to self. |
| 142 | Instantly | Play Sound #6258 to all players in sight. |
| 143 | After 2 seconds | Play Sound #7316 to all players in sight. |
| 144 | After 1 second | 0 is stored in data field #16 of closest alive Rifleman Middlecamp within 50m. |
| 145 | After 1 second | 0 is stored in data field #14 of closest alive Rifleman Wheeler within 100m. |
| 146 | Instantly | 0 is stored in data field #14 of closest alive Spotter Klemmy within 100m. |
| 147 | After 1 second | 0 is stored in data field #7 of closest alive Shorty within 50m. |
| 148 | Instantly | closest alive Mortar Team Target Dummy within 200m dies! |
| 149 | After 1 second | Emote #-10 STATE_DANCE to self. |
| 150 | Instantly | Emote #-10 STATE_DANCE to closest alive Shorty within 100m. |
| 151 | After 2 seconds | 0 is stored in data field #15 of closest alive Spotter Klemmy within 100m. |
| 152 | After 3 seconds | 0 is stored in data field #16 of closest alive Spotter Klemmy within 100m. |
| 153 | After 6 seconds | Emote #-14 ONESHOT_RUDE(DNR) to closest alive Spotter Klemmy within 100m. |
| 154 | Instantly | End emote state. |
| 155 | Instantly | End emote state. |
| 156 | Instantly | Emote #-11 ONESHOT_LAUGH to self. |
| 157 | Instantly | Emote #-11 ONESHOT_LAUGH to closest alive Shorty within 100m. |
| 158 | After 1 second | Emote #-11 ONESHOT_LAUGH to closest alive Rifleman Middlecamp within 100m. |
| 159 | Instantly | Emote #-11 ONESHOT_LAUGH to closest alive Rifleman Wheeler within 100m. |
| 160 | Instantly | Emote #-11 ONESHOT_LAUGH to closest alive Spotter Klemmy within 100m. |
| 161 | After 1 second | Emote #-11 ONESHOT_LAUGH to self. |
| 162 | Instantly | Emote #-11 ONESHOT_LAUGH to closest alive Shorty within 100m. |
| 163 | After 1 second | Emote #-11 ONESHOT_LAUGH to closest alive Rifleman Middlecamp within 100m. |
| 164 | Instantly | Emote #-11 ONESHOT_LAUGH to closest alive Rifleman Wheeler within 100m. |
| 165 | After 1 second | 0 is stored in data field #17 of closest alive Spotter Klemmy within 100m. |
| 166 | Instantly | 0 is stored in data field #11 of closest alive Shorty within 50m. |
| 167 | Instantly | 0 is stored in data field #2 of self. |
| 168 | Instantly | 0 is stored in data field #17 of closest alive Rifleman Middlecamp within 50m. |
| 169 | Instantly | 0 is stored in data field #15 of closest alive Rifleman Wheeler within 50m. |
| 170 | After 12 seconds | 0 is stored in data field #18 of closest alive Spotter Klemmy within 100m. |
| 171 | After 4 seconds | 0 is stored in data field #16 of closest alive Rifleman Wheeler within 100m. |
| 172 | After 2 seconds | 0 is stored in data field #3 of self. |
| 173 | After 1 second | 0 is stored in data field #18 of closest alive Rifleman Middlecamp within 100m. |
| 174 | After 1 second | 0 is stored in data field #3 of closest alive Hegnar Rumbleshot within 100m. |
| 175 | Instantly | 0 is stored in data field #12 of closest alive Shorty within 100m. |