Ironbark the Redeemed
The location of this NPC is unknown.SmartAI
| # | Event | Chance | Action |
|---|---|---|---|
| 0 | After 1 second | 100% | self becomes visible. |
| 1 | AI initialized | 100% | self becomes invisible. |
| 2 | Selecting Gossip Option: Thank you, Ironbark. We are ready for you to open the door. | 101% | Set self's npc flags to <none>. |
| 3 | Selecting Gossip Option: Thank you, Ironbark. We are ready for you to open the door. | 100% | Call Timed Actionlist #0. Updates out of combat. |
| 4 | Selecting Gossip Option: Thank you, Ironbark. We are ready for you to open the door. | 100% | self says TextGroup #0 to invoker. |
| 5 | Selecting Gossip Option: Thank you, Ironbark. We are ready for you to open the door. | 100% | Run on waypoint path #14241. |
| 6 | Ending current path on any waypoint | 100% | 100% chance to Trigger timed event #1 after 7 seconds. |
| 7 | After Event #6 | 100% | Continuously emote #-438 STATE_ATTACK_UNARMED to self. |
| 8 | Timed event #1 is triggered | 100% | Set instance data field #23 to 1. |
| 9 | Timed event #1 is triggered | 100% | self says TextGroup #1 to invoker. |
| 10 | Timed event #1 is triggered | 100% | Spawn SpawnGroup #0. |
| 11 | Timed event #1 is triggered | 100% | Die... painfully. |