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Quick Facts

Phase Jump

Phase Jump
Instant2 sec cooldown
Phases the shade 30 yd. forward unless something is in the way. Also frees the shade from any bonds.

Aura

Phase Jump
Phased.
1 second remaining

Spell Details

Duration1 second
SchoolShadow
Mechanicn/a
Dispel typen/a
GCD categoryNormal
CostNone
Range0 yards (Self Only)
Cast timeInstant
Cooldown2 sec cooldown
GCD1.5 seconds
Effect #1Leap
Radius: 20 yards
Effect #2Apply Aura: Mechanic Immunity (Frozen)
Effect #3Apply Aura: Mechanic Immunity (Rooted)
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