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Quick Facts

Electrocute

Electrocute
5 - 50000 yd range
Instant
Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.

Aura

Electrocute
Deals increasing Nature damage over time.
10 seconds remaining

Spell Details

Duration10 seconds
SchoolNature
Mechanicn/a
Dispel typen/a
GCD categoryn/a
CostNone
Range5 - 50000 yards (Anywhere (Combat Min Range))
Cast timeInstant
Cooldownn/a
GCD0 seconds
Effect #1Apply Aura: Periodic Damage - Flat
Interval: 1 second
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