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Tilt at Windmills

Tilt at Windmills
600 Power -429830 yd range
Instant1 min 30 sec cooldown
Requires Melee Weapon
Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.

Spell Details

Duration12 seconds
SchoolPhysical
Mechanicn/a
Dispel typen/a
GCD categoryNormal
Cost600 Power -4298
Range30 yards (Medium Range)
Cast timeInstant
Cooldown1 min 30 sec cooldown
GCD1.5 seconds
RequiresMelee Weapon
Effect #1Summon (Rune Weapon) [Guardian - Pet]
Value: 1
Radius: 2 yards
Effect #2Apply Aura: Dummy
Value: 50707
Spell #1206
Effect #3Apply Aura: Dummy
Value: 10
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