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Quick Facts
  • Level: 80
  • Requires Level 77
  • Side: Horde
  • Start: Zul'tore
  • End: Zul'tore
  • Not sharable
  • Difficulty: 77  78  83  95
  • Quest ID: 13719
Series
1
The Valiant's Charge
2
Requires one of

The Valiant's Charge

Bring 25 Valiant's Seals to Zul'tore at the Argent Tournament Grounds.
Valiant's Seal (25)

Description

In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.

The valiants are a spirited lot, competing amongst themselves for honor and notoriety.

Train as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.

Progress

Completion

Rewards

You will receive: 7 40 (13 23 at maximum level)

Gains

Upon completion of this quest you will gain:

Related

The Player can accept The Valiant's Charge, if the condition is met.

One or more of these groups must be met entirely to satisfy the requirement.

Group 1:
  1. The Player was rewarded A Valiant Of Sen'jin
Group 2:
  1. The Player was rewarded Valiant Of Sen'jin

The Player can accept A Blade Fit For A Champion, if the condition is met.

One or more of these groups must be met entirely to satisfy the requirement.

Group 1:
  1. The Player has accepted The Valiant's Charge
Group 2:
  1. The Player has completed The Valiant's Charge

The Player can accept A Worthy Weapon, if the condition is met.

One or more of these groups must be met entirely to satisfy the requirement.

Group 1:
  1. The Player has accepted The Valiant's Charge
Group 2:
  1. The Player has completed The Valiant's Charge

The Player can accept The Edge Of Winter, if the condition is met.

One or more of these groups must be met entirely to satisfy the requirement.

Group 1:
  1. The Player has accepted The Valiant's Charge
Group 2:
  1. The Player has completed The Valiant's Charge

The Player can accept A Valiant's Field Training, if the condition is met.

One or more of these groups must be met entirely to satisfy the requirement.

Group 1:
  1. The Player has accepted The Valiant's Charge
Group 2:
  1. The Player has completed The Valiant's Charge

The Player can accept The Grand Melee, if the condition is met.

One or more of these groups must be met entirely to satisfy the requirement.

Group 1:
  1. The Player has accepted The Valiant's Charge
Group 2:
  1. The Player has completed The Valiant's Charge

The Player can accept At The Enemy's Gates, if the condition is met.

One or more of these groups must be met entirely to satisfy the requirement.

Group 1:
  1. The Player has accepted The Valiant's Charge
Group 2:
  1. The Player has completed The Valiant's Charge
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The Valiant's Charge - AoWoW